![]() This part of the game is slightly grind-heavy (but should be easy on a lower difficulty ) and meant to be monotonous as we wanted to show how terrible being a slave actually was! Subphase 2: Once you raise your status you will be able to leave Shintani’s home and explore Nipon. Subphase 1: The player is a low slave and thus needs to grind their way up by maintaining a high trust and obedience. We plan to have complex diplomatic and economic actions against other settlements, and of course, complex actions with player vassals and subjects.Ĭurrently, gameplay is limited to areas within Nipon (the main starting settlement), and the game follows two subphases (of Phase 1). ![]() The final phase of the game (in development) is to build a settlement from the ground up which will be the first Free City. The world also features a dynamic economy that operates on Supply-and-Demand and simulated Brownian motion. The world itself is dynamic and constantly changing, many of these changes are completely unknown to the player until they receive higher status and thus intel. From here, the player can align themselves with a particular faction, affecting the entire game world. The game takes the player on a journey from slavehood to eventually the main character in a power struggle between settlements and the last centralized power, the Trade Union. You start as an unfortunate soul who is enslaved by slave owner Shintani Hiroyuki, who, unbeknownst to him, is obsessed with his Japanese heritage and seeks to rebuild the civilizations from the myths of old. The Gregorian calendar while still in use, has reset its year sometime in the past. In FCO you are thrown into the world years after the fall of modern civilization. While FreeCities was a management-centric game, we wanted to give an RPG spin on it. Developer: mimusstudios – Website – Subscribestarįree Cities: Origins (FCO) is an HTML game developed using SugarCube 2 based on the famous Free Cities HTML game by FCAuthor.
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